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1. PC: 55.5mil SP & 31.8mil SP toons - in Price Checks [original thread]
Bump, title changed
- by Onys Cissalc - at 2012.08.12 16:12:00
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2. PC: 55.5mil SP & 31.8mil SP toons - in Price Checks [original thread]
http://eveboard.com/pilot/AnonyTerrorNinja Specifics: * Unwelcome in Amarr space * Only Caldari Frigate at Level 5 * Amarr Dread, Carrier, Capital Energy Turret * Level 5 Logistics * Level 5 Amarr, Caldari, Minmatar cruiser * T2 Large En...
- by Onys Cissalc - at 2012.08.10 22:09:00
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3. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 26/10/2010 18:16:38 Salvage Plotter, ORE Bulwark Salvage Platform, Advanced Survey Excuse me while I go cry in the corner.
- by Onys Cissalc - at 2010.10.26 18:14:00
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4. In-game Event - EVE Probe-out - in Events and Gatherings Archive [original thread]
Past Event Outcomes: August 28th -
- by Onys Cissalc - at 2010.08.27 13:44:00
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5. In-game Event - EVE Probe-out - in Events and Gatherings Archive [original thread]
Next Event Date 28th August 2010 Current Prize Pool - Current Goody-Bag contents -
- by Onys Cissalc - at 2010.08.25 13:05:00
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6. In-game Event - EVE Probe-out - in Events and Gatherings Archive [original thread]
Edited by: Onys Cissalc on 25/08/2010 13:02:56 EVE PROBE-OUT How it works Starting from the weekend of August 27-29 2010, I will, after downtime on the Saturday (28th), park an alt in a ship next to an anchored container that contains t...
- by Onys Cissalc - at 2010.08.25 12:48:00
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7. EMP Penetrators - in Player Features and Ideas Discussion [original thread]
Become a formidable target. Force your aggressor to overload his modules. Inflict millions in damage on him, and force him to take some time out to repair his modules and/or dock up at a station to do it there, instead. You're getting blobbed?...
- by Onys Cissalc - at 2009.08.14 01:56:00
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8. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Angel Firecloud I have seen some good suggestions from this topic and I'd like to add one. Why can u pay concord to start a war, but not to end one? Griefers pay a rediculously low amount of ISK to wardec alliances and corp...
- by Onys Cissalc - at 2009.07.25 16:06:00
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9. Time to undo the T2 ammo pre-nerf? - in Player Features and Ideas Discussion [original thread]
T2 short ranged ammo used to be overpowered. Think Quake M with only a 25% penalty to tracking speed and no max velocity penalty. Think Scorch with no signature radius or shield HP penalties. Think Void with no tracking penalty at all (at le...
- by Onys Cissalc - at 2009.07.24 09:02:00
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10. new WAR system - in Player Features and Ideas Discussion [original thread]
Firstly, please go and review this article , as you seem to be a bit confused about the cost and 'penalties' associated with wars. To address the second portion of your opening post, starting from Originally by: "ZombieFX" New(b)-Corp ...
- by Onys Cissalc - at 2009.07.23 10:28:00
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11. Mouse wheel tilt left and right - in Player Features and Ideas Discussion [original thread]
1. Remap the tilt functions to perform keyboard press(es) instead. 2. Map a shortcut in EVE to the relevant keyboard press(es). 3. ??? 4. Profit.
- by Onys Cissalc - at 2009.07.23 10:02:00
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12. Training all 3 alts at the same time. - in Player Features and Ideas Discussion [original thread]
Character farming would still exist with this, due to the following: You have an account with the exclusive purpose of 'farming' character training. All three the characters on the account already have their learning done and each has a set of ...
- by Onys Cissalc - at 2009.07.23 09:55:00
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13. Fullscreen Autominimize - in Player Features and Ideas Discussion [original thread]
I'm pretty sure that what you're requesting isn't a limitation of the game engine, but a limitation of the drivers for graphics cards and their interface with DirectX. Basically, for a full-screen client to NOT minimize when it loses focus, it ne...
- by Onys Cissalc - at 2009.07.23 09:46:00
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14. Why only one? - in Player Features and Ideas Discussion [original thread]
Originally by: "Koyama Ise" Some might say IÆm using this to attack you personally, however when you use flawed reasoning on a valid example, itÆs hard to believe otherwise. Fixed that for you. Originally by: "Jade Mitch" O...
- by Onys Cissalc - at 2009.07.19 02:04:00
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15. Futuristic Necktie for Caldari-Entrepreneurs? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zymurgist I think they should get a Fez instead. This suggestion is flawed on the basis that business transactions would never complete, due to haggling reducing the price by 0.2 isk, then going back up by 0.1 i...
- by Onys Cissalc - at 2009.07.19 01:49:00
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16. Why only one? - in Player Features and Ideas Discussion [original thread]
You can only play on one character per account. But now, let's say you've been playing for two years. You've thus paid CCP $15*24, or $360. However, you've been training two more characters for 18 of those 24 months, since you'd by that time fi...
- by Onys Cissalc - at 2009.07.18 12:53:00
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17. Wardec Mechanics - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 18/07/2009 11:46:17 Add these and I'd be happy. 1. A player cannot leave a corporation at war for at least 1 week of having their roles removed (vulnerable to intentionally having a war go active against your corp ...
- by Onys Cissalc - at 2009.07.18 11:42:00
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18. Why only one? - in Player Features and Ideas Discussion [original thread]
Edited by: Onys Cissalc on 18/07/2009 05:02:25 As a 'human' you are given a license to create two more 'alternate-yous', per 'account'. You're only licensed to accrue knowledge outside of the confines of the Center for Advanced Studies' gradu...
- by Onys Cissalc - at 2009.07.18 05:00:00
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19. Stasis Generator (NOT an area-of-effect stasis webifier) - in Player Features and Ideas Discussion [original thread]
The other scenario is mission running or general NPCing. For those that suffer connection issues, or that generally just don't know what they're doing, this could act as an extra layer of insurance - it doesn't guarantee you're not going to die, ...
- by Onys Cissalc - at 2009.07.18 04:50:00
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20. Stasis Generator (NOT an area-of-effect stasis webifier) - in Player Features and Ideas Discussion [original thread]
I'm sure some of you have heard of the concept before; putting something into a field that effectively 'stops time' for it. Well, considering wormholes and sleepers, I'd come up with this idea for a longer-term concept that I think could be inter...
- by Onys Cissalc - at 2009.07.18 04:41:00
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